So it is the same exact thing as Theo Eyebrow. Creating Face Parts: the left blink on this character is literally just a straight line. You can turn things on it off so you can see them.ģ. It is going to be activated and character animator and also in a rig mode and character animator. If the eyeball has turned on or off, it really doesn't matter. Now you don't see the blink currently, because the eyeball icon is turned off in our folder hierarchy. The right I'm the components of the I are a blink of pupil in an eyeball. So if your character is facing you, even though it looks like this is the right eyebrow, it's really the left eyebrow, because from the character's perspective, it's the left and the same with the left eye.
If you want to have hair that swaps out or moves around with wind left eyebrow right eyebrow, you'll notice we're talking about left and right as they correspond to your character.
The background literally is just the skin of your character. We have three folders and two parts that are independent of these three folders, and then we have a face background. For now, I want to focus on what the head parts are in the face.
When we talk specifically about swappable parts and reading the body. And if you wanted to do things like have multiple arms, multiple hands, different head turns, you would create folders within these folders and so on and so forth for every limb extremity thing that you want to have either act independently or have swappable parts, we will get into that a little bit further down the road. Thes two folders are within the character, so when you rig anything in the character menu, it affects everything that's within these guys.
The groups inside the character are generally the head, and even though he doesn't have a body, you're likely to see something like this, and then you can move that folder underneath the head in the character file hierarchy. We don't really need that, and I want you to understand the folder hierarchy when you are dealing with a head, Uh, essentially, you have character as your top folder. The first thing I'm going to do on this is Toss Background Guide.
In case you don't know how to rig your own puppet, let's go ahead and click blank face and it opened up photo shop for me. We're gonna jump over to the start menu because this comes with a lot of great tutorials and also great templates to start. When you are ready to live, stream this in whatever way you see fit. You have the start menu rig mode, where your puppet will be and where you assign behaviors and sort of skeletal structure to your puppet record where I have my Webcam face showing here, and it's showing the microphone recording on, then stream. There's only four separate areas for your work space. Head Structure: when you first open Adobe character animator This is the workspace that you're likely to see. I would love to see the work that you make. Or, if you make a completed video using Adobe character Animator hosts that on YouTube or Vimeo and then post a link to the sculpture project page. As a photo shopper illustrator puppet, you can either post the JPEG of the face to our skills, our product page.
At the end of our class, we're going to create our own face with our own drawings, and then we're going to animate it, so you have a product for this class, and it is simply to create your own animate herbal face. Debbie character animator has a starter face for you to work with, and we're going to examine that and all the attributes and controls you have for this blank face. And so this 1st 1 is about the face, and the face is something that you create as a photo shop or illustrator puppet.
I've hosted many classes on this topic on skill share in the past, but the software has changed a lot in the last year, and they've added so many new features that I felt like it was important to revise all of those lessons and come up with a new Siris of lessons that focus on individual parts of Adobe character. So if you have adobe after effects, you have Adobe character animator.
I want to welcome you to the first in a series of courses on Adobe Character Animator, which is adobes motion capture animation software that comes with adobe after effects. I'm in Phoenix, Arizona, multimedia artist and educator.